

Noor spent fourteen years honing a single, seemingly useless skill—Parry—only to leave his secluded training grounds as a lowly F‑rank adventurer in the bustling capital. While running menial errands, he effortlessly deflects and ultimately beheads a summoned A‑rank Minotaur, unwittingly thrusting himself into the tense political landscape between the Kingdom of Clays and the Magic Empire of Deridas.
At the heart of the tale is Noor himself: an orphan whose relentless dedication masks an extraordinary potential he barely recognizes. By his side are Princess Lynneburg, the silver‑haired royal who insists on becoming his page after he rescues her, and Ines Harness, the vice‑captain of the warrior corps whose rivalry with Noor blossoms into mutual respect. Their interactions unfold against the backdrop of the Kingdom of Clays—where the Six Sovereigns, once Noor’s dismissive mentors, set the stage for his hidden rise.